We’ve given you guide on how to attack and defend in Soulcalibur VI’s versus mode, but its single player is so much more than that. Libra of Soul adds a ton of RPG elements to the already complex fighting game system. While Libra of Soul comes with an in-depth tutorial on the fighting system, it doesn’t quite explain its RPG mechanics well. Luckily we are here to pick up the slack. Before you embark on your journey, check out these tips to get a little bit of an edge… a Soul Edge.

Creating a character

For the most part, character creation in Libra of Soul is exactly the same as normal character creation; however there is something important to remember here. The shorter your character is, the more damage they do with their weapon and vice versa. Making a very small character is a great way to get an early game edge.


As you fight your character gains XP and eventually levels up. Leveling up does not increase your attack or defense in any meaningful way. The only thing it does is increase your HP and allow you to equip higher level weapons. In short, there’s no reason to grind unless you are grinding to use a new piece of equipment.


Weapons have a number of attributes that you should take into account.

The first is their level. This is the level you have to be in order to equip the weapon. If you do a lot of early game grinding you might find yourself with weapons that you won’t be able to use for a while. Don’t forget about these weapons as they will be useful in the later game.

The second is the weapon style. This simply refers to the move-set they are copying. There are no unique move-sets in Libra of Soul. Every weapon perfectly mimics another character’s fighting style.

Power is next and it’s represented by a range. In short, your hits will be doing somewhere in this range of damage when you land them. The higher the numbers the better and the more tighter the range the better.

Critical rate is next, and you probably surmised that this is how often you will land critical hits. It’s pretty self-explanatory.

The least self-explanatory attributes are alignment and bonus slots. Weapons can have either a blue or red alignment represented by a corresponding colored flame. Your character also has a blue or red alignment, based on whether they have made good or evil decisions. If your alignment matches your weapon’s alignment, you’ll unlock extra skills.

Bonus slots can be used to forge new abilities onto your weapons via smiths. Some weapons come with slots already filled. Some of the best abilities are ones that allows you to regenerate health or break your opponent’s guard. This allows you to just mash away mindlessly and still win battles.

Finally, fighting with a weapon gives you style experience. When you reach 100 percent style experience you open up a bonus fight against an “ancient” enemy wielding that weapon style. Defeat him and you’ll earn a “master” title, as well as a new powerful (and usually high variance) weapon.


All food items are single use items that you can use before starting a battle. They give you extra bonuses for that battle only such as higher defend, extra damage, or health recovery. In short, just use food before battles that you are having trouble with.


Mercenaries make up your “party” in Libra of Soul. They are CPU controlled fighters that will fight before you in a battle. They have levels, weapons and can even be given food and other weapons from your inventory.

While the CPU is kind of dumb, good equipment goes a long way. Kit out your mercenaries and you can clear some missions without ever pressing an attack button.


There are two types of travel in Libra of Soul: fast travel and exploration.

Fast travel is simple. It lets you go back to any town you have already visited through a menu. This costs nothing and takes no time and is usually how you will get to story relevant locations.

Exploration, on the other hand, allows you to branch out from your city of origin and visit points of interest in the surrounding landscape. Doing so takes time and money (of which you will pay more the longer the journey lasts). This opens you up to random battles as well. Succeed and you’ll get money and loot. Fail and your journey will be brought to an abrupt end.

Exploration is the main way you will grind for gear complete side-missions. In general, side-missions tend to be of vastly lower or higher levels than your main missions, allowing you to score massively overclassed gear, or simply fill your coffers with vendor trash. Either way I recommend using your weapon style of choice when taking on these missions. There is a higher chance for weapons to drop of the same style that you are using, and this allows you to mostly find weapons that you can effectively use in combat.

In general, plan out your journeys ahead of time. You can always return to your point of origin for free, so you never want to be doubling back on yourself as it’s just a waste of money. In addition, you should always fast travel to the point closest to the side-mission you want to check out first, to minimize travel costs.


Towns are also a fairly self-explanatory game mechanic. You can stop there to buy weapons, pick up mercenaries, buy food, or upgrade your weapons with new abilities.

What’s important to note is that towns can be upgraded. By completing side-quests in and around towns, you can level that town up. Leveling towns up expands the wares that each shop has to offer, including mercenaries and blacksmith upgrades.


For the most part, battles in Libra of Soul are the same as any other Soulcalibur VI battle with a twist. Sometimes you’ll have to fight multiple enemies. Sometimes only one specific kind of attack will be allowed. Sometimes specific moves will be disabled. Sometimes you’ll just slip around like crazy. The best piece of advice I could give is, don’t skip the pre-fight mission box. This will tell you exactly what you have to do to win.

That’s all the tips I have for you right now. If you have any tips for the Libra of Soul mode, leave them in the comments.


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